Robot In A CanFlight Lab 003
Hangar

The hangar // modification authorized

Make your own flying machine.

The kit is a starting point. Preserve what makes the electronics work, change everything else, and document what your new machine teaches you.

Project starters

Choose what to change.

Begin with one constraint, keep the first version small, and test safely without propellers whenever possible.

PROJECT 01 // STRUCTURE

Build a new frame

Design a lightweight frame that keeps the motor spacing, board orientation, and center of gravity correct. Compare stiffness, weight, and repairability.

CHANGE // material + geometry
PROJECT 02 // PROTECTION

Add a flight cage

Create removable guards that protect the propellers without adding too much mass or blocking airflow. Test impacts with the battery disconnected.

CHANGE // safety + durability
PROJECT 03 // IDENTITY

Make orientation obvious

Use colour, shape, fins, or lights so a pilot can instantly recognize the front and back from across the flight area.

CHANGE // communication + form
PROJECT 04 // MISSION

Design a payload

Carry the lightest possible marker, message, or sensor while keeping the load centered. Measure how added mass changes hover and flight time.

CHANGE // purpose + mass
PROJECT 05 // COURSE

Build a flight challenge

Create gates, landing zones, and scoring rules that reward control instead of speed. Make the course adjustable for new pilots.

CHANGE // environment + rules
PROJECT 06 // WILD CARD

Invent the unexpected

Reuse the frame, motors, controller, or flight computer in a strange new vehicle. Start by explaining what must stay true for the system to work.

CHANGE // everything else

Project record

Leave a trail for the next inventor.

Every project becomes more useful when somebody else can understand and improve it.

  • What did you want the machine to do?
  • What did you change?
  • What evidence did you collect?
  • What would version two improve?