← SIGNAL PROJECTS

Project 03 // Play it, then inspect it

Pixel Jump

Tap your instrument to leap over the signal spikes. A stronger vibration creates a higher jump. No sensor handy? Space, click, or tap the screen.

DEMO INPUT
Space / click / tap to jump
SCORE 0000

FOLLOW THE SIGNAL

Start the run, then use your piezo—or the screen—to jump. The game records the strongest part of each hit as jump power.

VIBRATION
0.00

What the game does

It listens for a peak above the trigger level, turns that peak into jump power, and waits briefly so one hit creates one jump.

jump power = vibration peak × scale

See behind the scenes

The Snap project shows the same core idea as readable blocks. Open it, change the threshold, swap the sound, or rebuild the jump your way.

OPEN PIXEL JUMP IN SNAP →